There has been a lot of discussions recently here on Stage 32 about using video game engines like Unreal for animation projects. I just found this video that explains a part of the process of making an animated short with Unreal engine, and I found it quite fascinating. Let me know what you think.
https://vimeo.com/585806244
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It never ceases to amaze me on how much and how fast technology has grown in just the last few years.
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Wow! This is fascinating!! We're truly living in the future. Thanks for sharing.
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What a great segment and I'm watching the whole short movie now, thanks for posting!
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My pleasure!
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I hope engine-animation becomes the future of animated features! The artistic flow is so much more logical.
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There are some new 3D animated shows that will be coming out that are using almost all game engine pipelines. Super excited for what's possible especially from a layout and editing standpoint too.
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Corridor Digital has been doing a series using Unreal. They have a lot of BTS videos about the process, too. Look them up on YouTube.
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Christian Nommay Thank you Thank you Thank you it was such a master class.
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Thanks for posting Christian Nommay . I have a friend who is a huge advocate of this and thinks it is the future. Anyone know the cost structure compared to "traditional" 3-D animation?
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Christian Nommay I watched the video and it was very interesting indeed. The functionality of unreal engine is real cool and it has a lot of perks to it. I probably have a different opinion than everyone else though and that is this feels like it loses the animation charm.
Part of the charm of animation is the vibrant colours, character expressions, and various styles used to create all sorts of movies. Examples include Spiderman into the Spiderverse, Fantastic Mr Fox, Inside Out, Avatar the Last Airbender, and The Amazing World of Gumball. Unless this software can provide such a look, it feels too close to live action than it is to animation. I don't see the need to bridge the gap between animation and live action as they both serve their different purposes. I'd argue that this is actually just a live-action film edited with animated software. I kind of prefer the look and feel of traditional animation that we have used and are using right now.
However, don't get me wrong this is super cool and it was a pleasure to watch. Thanks for sharing. Perhaps you can convince me otherwise. I'd love to hear what others think about this.
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I get your point, Marvin, and like you, I prefer classic 2D animation for various reasons. However, Unreal is simply a tool, and the final result of the animation is up to the artists and animators using it. The point of using an engine like Unreal or even Unity is to speed up the process and save costs, which could benefit many indie productions. Besides, not all animated projects made with Unreal are photorealistic. Check on Youtube, and you'll see plenty of different examples. ;)
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Christian Nommay I totally understand. This can definitely help speed up the process. That's definitely a great point. Oh, really? Most of the stuff I have seen with these engines has been photorealistic. I will be sure to check out other styles that can be made.