Hey, community!
It's great to say hello to you all.
I was working on a 5.1 mix for a short film this week—an easy job for me, but still one I love doing.
However, I wonder if it's still worth working in this format considering that spatial sound and Dolby Atmos capabilities have expanded the spectrum to limits unimaginable just a few years ago.
What do you think? Is it worth continuing to offer this mix format, or is it time to take it a step further and make 7.1.4 the standard for cinema sound mixing?
On the one hand, we all know that a 5.1 mix will play flawlessly in 99% of movie theaters worldwide, while 7.1.4 is still reserved for large multinational chains.
But the freedom that 7.1.4 offers when working with objects is mind-blowing, and I think a good production deserves to be mixed in this format (unless the genre doesn't require such sophisticated audio mixing).
But other factors come into play here, such as investment in equipment and infrastructure, certifications, training, etc.
What do audio post-production professionals think?
I'd love to hear your comments.
3 people like this
That was fun to watch, Ashley Renee Smith. I like seeing practical and CGI in movies and shows, but I prefer practical. It's not just the look of practical. It's knowing that people put in the work to...
Expand commentThat was fun to watch, Ashley Renee Smith. I like seeing practical and CGI in movies and shows, but I prefer practical. It's not just the look of practical. It's knowing that people put in the work to make something physical.
2 people like this
Hands down practical effects. My personal opinion is that many franchises were ruined when CG became popular in the 90's. Though, as a creator, I enjoy CG.
2 people like this
I totally get that, Patrik Gyltefors! There’s something about practical effects that feels so much more tangible and grounded, even if it’s a fantastical world. I think when CG is used to enhance prac...
Expand commentI totally get that, Patrik Gyltefors! There’s something about practical effects that feels so much more tangible and grounded, even if it’s a fantastical world. I think when CG is used to enhance practical work instead of replacing it, that’s when the magic really happens. It’s such a powerful tool when it’s serving the story rather than trying to be the story.