Animation : What is your Workflow? by Daniel Husbands

Daniel Husbands

What is your Workflow?

Art is unique and every artist will have their own method to achieve the result that they are after. I came across this workflow break down and I wondered how common it was. How does this compare to your workflow and what software might you have in common?

https://youtu.be/3IgY4L_tgt8?si=FJ3dMMSIaTQBfi1P

Mike Boas

Here’s my process, and what I teach:

thumbnails

beat boards

refined storyboards

animatic

scratch audio

layout

motion maps

keyframes

in-betweens (rough pass)

clean-up / line art

backgrounds

color

compositing

editing

sound editing

mixing

Daniel Husbands

Thanks Mike Boas Which step would you say is the most crucial? Or are they all equally important?

Mike Boas

That’s funny. In a way it’s like saying what’s most important in a car, the steering wheel, the engine, or the tires.

I suppose I could make a movie without a plan (storyboards), and without sound, and without editing. So I definitely need animation. You could even do it without keys and in-betweens, which is called straight ahead animation.

But I don’t do that because the planning and keyframing keep you from getting into trouble later. Especially if you’re communicating with a team.

Daniel Husbands

You make a good point Mike Boas they all have very important functions that together contribute to a quality finished production.

Sam Sokolow

Excellent discussion. Thank you for the insightful detail, Mike Boas!

Mike Boas

Here’s something I did years ago, trying out an animation app on my phone. Total stream of consciousness, no planning. Big chunky lines, the best I could draw with my finger on a small screen. But it’s like improv, morphing from one idea to another. Music was added at the end from the YouTube library.

https://youtu.be/ydaoPB57c8k?si=zEWD-zy8PnJQwPpf

Bob Harper

This is a fairly standard process for many animators. As has been pointed out, there are many alternative processes. The end result is all that matters.

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