I've been adhering to Blake Snyder's 'Save the Cat' beat sheet, and I always seem to get stuck when it comes to the "Fun and Games" section. Does anyone else follow his system and if so, what are some effective ways to get through this? You would think this part of the movie would be the easiest part to do...
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First, word of caution: not every script must be a “save the cat” copy. That said, fun and games are the promise of your movie. You shouldn’t need to get through it. They’re supposed to be fun, in the...
Expand commentFirst, word of caution: not every script must be a “save the cat” copy. That said, fun and games are the promise of your movie. You shouldn’t need to get through it. They’re supposed to be fun, in the way you promised us. This will change in the middle point, but now it’s time to see the feature as announced. If it is a pirate movie, that’s the time where they will set sails and rob the ships. If it is a race movie, show us some races, motors and cars. War movie? Time to have battles and explosions. Romance? Kisses, love and a good view of those gorgeous, sexy actors that give life to your story. That’s the point you’ll do what your movie is about, what the viewers are already expecting, before you launch us in a different, unexpected direction, in the middle point. That’s the point of the story where you give the fans what they want.
the fun and games section can be where the main characters do something fun for themselves from ball room dancing to a montage of them painting with another character. you might like to make a list of...
Expand commentthe fun and games section can be where the main characters do something fun for themselves from ball room dancing to a montage of them painting with another character. you might like to make a list of things my character can do or wouldn't be expect to do and put this into your fun and games section.
Check out John Truby's 22 Building Blocks. Or you could switch from Blake Snyder to the 8-Sequence System in scriptoutliner dot com