A collection of my projects. The mass majority I used ProTools, with a few using Reaktor and Reason. (The CW/NewsFix content had a BMI license which is why you hear Jesper Kyd's music from Hitman at 2:26) -Fuse Lenses (client) original sound design and effects, voice over, and music composition using Reason. The explosion in the Fuse Lenses track is the only element that is not mine...didn't have any C4 at the time. -Solitaire Game, all sounds are original as well as the music. The sounds...
got sound? we do. We put some low frequencies through our studio subwoofer, recorded it, removed the sound and then designed a new sound for the video with t...
"Coming soon" or "under construction" was too boring and at OutLouded we do things a little more creatively. So we bring you The Epic Space Holder
Today, Sound Designer CJ is recording and designing one of the coolest sounds ever that he's used in various designs within the industry. The only Sound Desi...
What it is, how it works, how it's done and what it's not - Sound Design. This entire project was designed in Pro Tools, Reaktor and Adobe Premiere without u...
About 70% of the time a project arrives without any sound. It's my job to then figure out what emotion need to be enhanced through sound, how do we want the audience to feel, how do I emphasis a visual. Here you have the end-product process of how those sounds are built into a client's project. This one comes from Kanga Marketing for their client Fuse Lenses that I worked on.
Don't ever, ever give up. After I had written this short piece of work "Dad Was Right", I decided to utilize the footage I had captured in Moab, track the writing, and turn it into something for others. Anderson Design Studios
A few examples of sound artistry. All effects were created in Pro Tools. 1) "Anderson" - Utilized field recordings of a household appliance and heavily processed multiple layers through Sound Toys plug-ins. 2) "Satellite Feed" - Sine, triangle, square and sawtooth waves were harmed in the creation of these sounds as well as some white noise. All originated from the signal generator and then heavily processed(in some cases) and layered with other effects to create the desired sounds. 3)...