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D&D:  THE FIVE KINGDOMS

D&D: THE FIVE KINGDOMS
By Drakos Nox

GENRE: War, Sci-fi, Action, Fantasy
LOGLINE: A dragonborn Ranger and his band of mercenaries race against time to unite a fractured kingdom before an ancient evil consumes the land.

SYNOPSIS:

Part 1: The Awakening Description: The peaceful realm of Aramor is shattered as the Lich King, an ancient evil, awakens from his slumber. Kethril, a dragonborn Ranger and leader of the Iron Company, receives a cryptic warning about the Lich King's return. He must unite the warring factions of Aramor before the Lich King plunges the land into eternal darkness. Synopsis: Aramor, a land of five kingdoms, has long enjoyed an era of peace. But that peace is shattered when the Lich King, a powerful undead sorcerer, awakens from his tomb. Kethril, a dragonborn Ranger and leader of the Iron Company, a renowned band of mercenaries, receives a cryptic warning about the Lich King's return. Knowing the threat the Lich King poses, Kethril sets out to unite the five kingdoms, each embroiled in their own conflicts. As he gathers allies, Kethril and his company must also contend with the Lich King's growing power, battling his undead minions and uncovering the secrets behind his return. The fate of Aramor hangs in the balance as Kethril races against time to prepare for the coming storm.

D&D: THE FIVE KINGDOMS

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Marcos Fizzotti

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