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In the summer of 2000, in a fading seaside town, a scrappy arcade manager fights to save Premiere Amusements—the last vibrant holdout of youth and chaos—as the town drifts toward becoming an overpriced retirement community, all while navigating wild mishaps and complicated, unspoken relationships
SYNOPSIS:
The struggling Premiere Amusements arcade in the fading seaside town of Fickle is on the brink of closure. Chuck Greene, the new assistant manager and lifelong local, arrives determined to save the arcade from being sold to a rival company planning to turn it into a Laser Quest.
Chuck meets Mickey Jonas, a reluctant teen forced into a summer job, who secretly harbors a crush on Sarah, the boss’s daughter. As Chuck rallies his ragtag crew — including grizzled maintenance man Clarky, tough prize attendant Basher, and old flame Marissa — he concocts a plan to host a high-stakes summer high-score contest to drum up business.
Meanwhile, Chuck faces off against Jonny Cargo, a cocky rival from the competing arcade who delivers a warning: the Premiere won’t survive. The episode ends with a tense moment as Mickey is found taped to the wall outside the arcade in a message of intimidation, cementing the stakes for the summer battle ahead.
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