Hello everyone,
I’m a French creator developing Coastdale, an episodic animated sitcom set in the fictional city of Ridgway City, Connecticut. The show focuses on sharp humor, dynamic character interactions, and US-centric pop culture references that are often intentionally untranslatable — very much in the spirit of American satire.
While the art style is inspired by certain Japanese animation aesthetics, Coastdale is not an anime. This hybrid style is a deliberate artistic choice to contrast with the humor and tone, which are firmly rooted in US sitcom tradition. The show’s episodes stand alone, focusing on the characters’ misadventures, witty banter, and occasional flashbacks, rather than an ongoing serialized plot.
I’m sharing some concept art and storyboard excerpts here to give you a taste of the tone and style. I’m looking to connect with industry professionals, producers, and creatives who share a passion for bold, character-driven comedy in adult animation.
#Animation #ComedySeries #Sitcom #AdultAnimation
Would love to hear your thoughts and feedback. Let’s connect!
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I totally agree and this is the route I am taking because I am tired of pitching and hearing "Great Pitch" but nobody buys. So I am going to just build and share my process and like you say, seek funding along the way. The way I see it, building an audience is the most important thing.
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Nice one Mike.
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Mike Boas - great mindset shift for a lot of us. I've been doing a lot of research on the topic so thought it was funny that this was the first post I saw getting on the platform today....
Expand commentMike Boas - great mindset shift for a lot of us. I've been doing a lot of research on the topic so thought it was funny that this was the first post I saw getting on the platform today.
2 people like this
Mike Boas, thanks for the link. Confirms my thoughts on the subject. Good read, much appreciated!
2 people like this
Thank you for posting this, Mike Boas, and sharing the article. This is such a powerful perspective and one that more creatives need to hear. The game really has shifted. Building momentum on your own...
Expand commentThank you for posting this, Mike Boas, and sharing the article. This is such a powerful perspective and one that more creatives need to hear. The game really has shifted. Building momentum on your own terms isn’t just possible, it’s often the way to get attention in today’s market.
Owning your IP and producing it in stages not only shows initiative, it proves that you understand the long game. If you can show proof of concept, develop a following, or even get early animation tests or storyboards in front of the right audience, you’re already ahead of the pitch.
For anyone looking to take that next step, I highly recommend diving into Stage 32’s animation and producing education (https://www.stage32.com/education/collections/animation and https://www.stage32.com/education/collections/producing-track).
You might also benefit from connecting with animation execs during Pitch Sessions or consulting with a Stage 32 executive for development strategy. They can provide some great insights. If you email Success@Stage32.com, they can point you toward the best Execs with animation experience on the platform.